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Wargs and Warg Chieftains
DOWNLOAD THE RULES FOR THE WHITE WARGS

During the Fell Winter, many rivers in Eriador were frozen solid by the extreme cold. Driven south by hunger, the White Wargs of Forochel come south and attack the Shire.

EVIL HEROES

King of The Dead
White Warg Chieftains are ferocious and determined beasts, that dwell far to the north of the Shire. Their hunger knows no bounds and often drives them into a maddened state.

White / Wild Warg Chieftain

Points value: 75

 

F

S

D

A

W

C

Might: 1
Will: 3
Fate: 1

White Warg Chieftain

5/-

6

5

2

3

3

Wargear
Teeth and claws (counts as a hand weapon).

Special Rules

Terror. The White Warg Chieftain evokes terror in the enemy, as described in the Courage section of the rules.

Packlord. A White Warg Chieftain is little more than a cunning beast, and certainly has little or no grasp of tactics and leadership. Only White Wargs may use his Stand Fast! rule or benefit from his heroic actions.

EVIL WARRIORS

King of The Dead
Unlike their cousins in the lands to the south, these beasts have never been broken to the service of Orcs and exist solely to roam the plains and hills of northern Eriador, slaking their hunger where they can.

White / Wild Warg

Points value: 8

 

F

S

D

A

W

C

White Warg

3/-

4

4

1

1

2

Wargear
Teeth and claws (count as a hand weapon).

The White Wargs attack the Hobbits of the ShireThe White Wargs attack the Hobbits of the Shire
The White Wargs attack the Hobbits of the Shire

Warg Rules: [Download PDF - 94Kb]

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