
THE SCOURING OF THE SHIRE
DESIGNERS' NOTES
Adam Troke and Mat Ward shed light on the ideas and development processes that brought the events of the Scouring of the Shire from the pages of The Lord of The Rings to the Strategy Battle Game.
Hobbits really are amazing creatures!
You can learn all that there is to know
about their ways in a month,
and yet after a hundred years,
they can still surprise you.
-
Gandalf to Frodo
The Fellowship of The Ring
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Adam Troke |
Embittered by the destruction of his army at Helm's Deep and with his power broken at Isengard, Saruman the White became a vicious shadow of his former self. Under false pretences, he gradually infiltrated the Shire with his agents, unkempt villains from the lands around Isengard. These rogues began to seize power, and by the time the White Wizard's staff was broken at Orthanc, the Shire was almost entirely under Saruman's control. Only the Tooks resisted his rule. Calling himself Sharkey, the fallen wizard sought to tighten his grip on the Shire as his final act of spite, petty revenge for his downfall.
When the Travellers finally rode back into the Shire, they were so shocked by what had come to pass that they immediately set about overthrowing the oppressors and restoring the Shire. What followed was the greatest battle ever to be fought within the bounds of the Shire and the last recorded engagement of the War of The Ring.

Hobbiton lies at the heart of The Shire.
What we wanted to do in writing this supplement was to strip the game down to its basics. We wanted exciting scenarios involving relatively few models, much like the games in The Fellowship of The Ring edition of the game. The Scouring of the Shire itself involves participants that lack the heroic abilities of the Heroes in previous supplements. Shadow & Flame had Balin and Durburz. Siege of Gondor had Boromir and Gothmog. The Battle of Pelennor Fields had a multitude of powerful Heroes and a cast of thousands! However, The Scouring of the Shire has Hobbits, a fallen Wizard, and some Ruffians! With that in mind, we quickly realised that the focus of this supplement had to be the scenarios. Each one is balanced, small, and discrete, and includes only a few protagonists. Thus, in these scenarios, with no all-powerful Heroes and battle-hardened warriors, players have to treat each model carefully. Throwing away just one or two models carelessly could cost a participant the entire scenario.
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Sharkey and the Ruffians arrive at The Shire. |
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Mat Ward |
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