
RECOGNISING TYRANID BIOMORPHS
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REGENERATE
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What It Does:
At the start of each Tyranid turn, a
surviving model with Regenerate rolls a D6
for each Wound it has lost - for each 6 rolled,
that creature regains 1 lost Wound up to
its starting total.
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REINFORCED
CHITIN †
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What It Does:
Tyranids with reinforced chitin gain
+1 Wound.
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SCUTTLERS ‡
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What It Does:
Tyranids with the scuttlers biomorph
may Scout as described on p. 75 of the Warhammer
40,000 rulebook.
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SPINE
BANKS
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What It Does:
A model with spine banks counts as having
frag grenades in close combat and can release
a spray of spines with the same effect as
a spinefist in the Shooting phase, in addition
to any other weapons used.
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SPORE
CYSTS*
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What It Does:
A creature with spore cysts that is not
in base contact with the enemy may produce
a Toxic Spore Mine in the Shooting phase
in addition to any other shooting.
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SYMBIOTE
RIPPERS †
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What It Does:
These are represented by extra Rippers
glued to a creature's base. When in close
combat, add one to the unit's size for each
Ripper-infested base (after any other modifiers).
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THORNBACK
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What It Does:
A thornbacked creature counts as double
the number of models for the purposes of
outnumbering if it is on the winning side
in a close combat.
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TOXIC
MIASMA †
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What It Does:
Any creature being attacked by, or directing
its attacks towards, a Tyranid with toxic
miasma reduces its WS by 1.
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* Truncated
description - go to page 32-33 of Codex:
Tyranids to read the unabridged rules.
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† Model
left unpainted to show one way to make this biomorph
conversion. |
‡ Scuttlers
should be modelled appropriately so the opposing
player will recognise the biomorph.
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We
hope this article helps you in unraveling
the complex DNA strands that make up the
dreaded Tyranid species. Have fun!
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TOXIN
SACS
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What It Does:
A Tyranid with toxin sacs gains +1 Strength
to its profile.
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TUSKED
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What It Does:
Tusked Tyranids gain +2 Attacks when
charging instead of the normal +1.
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WINGED*
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What It Does:
Winged Tyranids are treated as Jump Infantry.
A winged model may not have the leaping or
extended carapace biomorphs.
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Previous: 'Acid Maw' through to 'Scythe Tail'.
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