A Tyranid swarm of 1,500 points or less (yes, we do really mean less!) may include Old One Eye. If you decide to include it then it counts as one of the Heavy Support choices for the army.

t
must have been buried in the ice for centuries, perhaps since Hive Fleet Behemoth crashed on the shores of Macragge, perhaps longer. The thing was hideous to
look upon, and obviously dead as Savlar. Some hero of the Imperium must have
stuck a plasma pistol in its eye before being torn apart, leaving a scorched
crater as big as my head. We burned it out of the ice and secured it to our
trans-crawler, back at Cannis there was an amnesty on Tyranid specimens for
the Adeptus Mechanicus and we reckoned we could get a mammoth bounty for it.
Halfway back the crawler started rocking and horrible cracking, screaming noises
came from the back. Now I'm no Space Marine, neither were Jax or Kardre,
and I'm not stupid either. We just jumped out and ran. The thing was
quick though, I was the only one that made it back."
Last testimony of Ariul Horst, Archaeo-pirate.
Old One Eye was a Tyranid creature of the Carnifex genus recovered from the ice-packs of Calth in the empire of Ultramar. Its release from the ice heralded a series of Tyranid raids on that world and legends persist that the creature had somehow summoned the hive mind back to plague Ultramar once again. The eventual fate of Old One Eye is unknown, but there have been several other reports of lone, injured Carnifexes on other worlds which proved to be just as deadly.

Old One Eye
|
|
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
| Old One Eye |
4 |
2 |
10 |
6 |
4 |
2 |
D6+1 |
10 |
2+ |
Points: 199
Bio-weapons: Old One Eye is armed with a set of scything talons and specially mutated gigantic crushing claws. Old One Eye may not be armed with different bio-weapons.
Biomorphs: Old One Eye has the following Biomorph enhancements:
Adrenal glands (+1WS) |
|
Toxin sacs (+1 S) |
Adrenal glands (+1 I) |
|
Extended carapace (+1 Sv) |
All benefits conferred are already included in Old One Eye's profile. |
||
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Tyranid Monstrous Creature: Old One Eye was a Tyranid monstrous creature and follows the special rules detailed on page 55 of the Warhammer 40,000 Rulebook.
Gigantic crushing claws: Old One Eye was armed with a pair of huge, crab-like claws capable of ripping even the hardiest foe to pieces. To represent the effect of its deadly claws, Old One Eye has D6 attacks in close combat (+1 attack if charging). This is increased by its scything talons to D6+1 (D6+2 if charging) attacks.
Regenerate: On several occasions Old One Eye manifested the disturbing ability to heal damage inflicted on it during combat. This has given rise to theories of it being an unstable mutation abandoned by the Hive Mind, an experiment in rapid cell regrowth or a genetic reject. To represent Old One Eye's abilities the following rules apply. At the end of each Tyranid turn, Old One Eye regains one lost wound, up to its maximum of 4. If Old One Eye is killed, mark the spot where it died and then roll a D6 at the end of the next Tyranid turn. On a roll of 4 or more, Old One Eye rears back to its feet (with one wound remaining) and the model is placed back on the tabletop. Move it into close combat if there is an enemy model within 3" of the marker. On a roll of 1-3 Old One Eye is down for the remainder of the battle – treat it as destroyed.
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