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Armies of Darkness
VAMPIRE COUNTS ARMIES AND TACTICS

Whether you're looking for a fun army for a Mighty Empires campaign, or an all-conquering force to take to the next Grand Tournament, the Vampire Counts army list contains a huge variety of options. We've asked a selection of veteran players to share their Vampiric secrets with us.

GHOUL CAVALCADE (1,500 points)

By Robin Cruddace

Ghoul Cavalcade by Robin Cruddace

Characters

Vampire

Ghoul Kin, Summon Ghouls, Flayed Hauberk and Sword of Battle

180

Vampire

Battle Standard, Standard of Everlasting Death, Avatar of Death, Supernatural Horror

185

Necromancer

Invocation of Nehek, Extra Spell (Raise Dead), Dispel Scroll and Sceptre de Noirot , mounted on a Corpse Cart with Unholy Lodestone

220

Core Units

20 Ghouls

Crypt Ghast

168

20 Ghouls

Crypt Ghast

168

20 Zombies

Standard Bearer, Musician

92

10 Dire Wolves

Doom Wolf

90

Corpse Cart

Balefire

100

Special Units

6 Fell Bats

 

120

Rare Units

Varghulf

 

175

Total:

1,498

T his army is built around gruesome Crypt Ghouls as they ransack villages, feed on the peasants and spread plagues throughout the Empire, all to please their Vampire masters. To fit in with the background of the army there are plenty of freshly harvested villagers, in the form of Zombies and Corpse Carts. Also, a Crypt Ghoul-themed army wouldn't be complete without a dreaded Varghulf. A Vampire with the Ghoul Kin Vampiric Power allows the bulk of the army to make a free march move at the start of the game, really allowing this army to threaten an opponent from the offset. Each Crypt Ghoul unit is led by a Vampire to help with march moves and for extra punch in close combat. A unit of Zombies can be used to slow down enemy infantry in a long, drawn-out melee and to lure enemies into combat. The Battle Standard Bearer, General, Necromancer and Corpse Carts all help to keep the main fighting force up and running at full effect as casualties inevitably occur.  The Fell Bats, Dire Wolves and the fearsome Varghulf should be enough to see off any pesky fast cavalry and push forward to threaten any artillery pieces before turning around and feasting on the opponent's flanks!

Next: Raising the Dead

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