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Armies of Darkness
VAMPIRE COUNTS ARMIES AND TACTICS

Page: 1|2|3|4|5

RAISING THE DEAD (2,000 points)

By Pete Scholey

Raising the Dead by Pete Scholey

Characters

Vampire Lord

Extra Level, Master of the Black Arts, Forbidden Lore, Cadaverous Cuirass, Helm of Commandment, Book of Arkhan, Dispel Scroll

445

Vampire

Infinite Hatred, Talisman of Lycni, Armour of Night, Black Periapt

175

Vampire

Battle Standard Bearer, Infinite Hatred, Dread Knight, War Banner

200

Necromancer

Invocation of Nehek and extra spell (Vanhels Danse Macabre), Dispel Scroll, Power Stone

115

Core Units

19 Skeletons

Skeletal Champion, Musician and Standard

172

20 Zombies

Standard Bearer

88

10 Skeletons

Skeletal Champion, Musician and Standard Bearer

100

5 Dire Wolves

 

40

Special Units

20 Grave Guard

Seneschal, Musician and Standard, Banner of the Dead Legion

295

3 Fell Bats

 

60

3 Fell Bats

 

60

Rare Units

5 Cairn Wraiths

 

250

Total:

2,000

T his army's success comes from the Vampire Lord's ability to cast Invocation of Nehek on Skeletons with a roll of a 3+, enabling you to make your two starting units massive. He has access to a minimum of 7 power dice, and it's likely that your opponent won't try to dispel too many of your spells in the early turns as he is saving his Dispel Scrolls for the really nasty stuff later on. By Turns 3 and 4, you can concentrate on keeping your units fully stocked and moving them into flanks...repeatedly.

The other characters fill loads of roles too. The Vampire on foot chases after squishy missile troops and war machines and is fairly safe from missile fire as enemies will be at least -3 To Hit, and can be at -5 or -6 if charging out of cover! The Battle Standard Bearer is the "hard as nails" guy, with 3 Strength 7 Attacks benefiting from re-rolls, and a +2 bonus to combat results. He is quite capable of going through whole units of knights on his own.

The Vampire Lord and the Necromancer orchestrate the whole thing from the smallest Skeleton unit, deployed just behind the front line. Use the Crown of Commandment to give a unit Weapon Skill 7 when and where needed. And, of course, the Dire Wolves and Fell Bats interfere with the enemy advance to make sure your units don't get charged by multiple flanking units.

Next: Krueger's Lament
Previous: Ghoul Cavalcade

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