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Fear Itself
UNDERSTANDING AND CONFRONTING FEAR

"...the only thing we have to fear is fear itself - nameless, unreasoning, unjustified terror which paralyzes needed efforts to convert retreat into advance."

Necrarch VampireAmerican President Franklin D. Roosevelt spoke these famous words in his 1933 inaugural address regarding the Great Depression that was plaguing the land. Had Roosevelt been a Games Workshop fan, he would have realized that in the Warhammer world, "fear itself" is more than enough to be afraid of!

NAMELESS, UNREASONING, UNJUSTIFIED TERROR

Most players that haven't played against a lot of Fear-causing opponents have, at the very least, read the Psychology section in the Warhammer rulebook. Let me tell you this: reading about something is not the same as experiencing it! Until one bad roll causes your best infantry unit to be run down by a slightly larger unit of rag wearing, bone-toting Undead, you don't know Fear.

First off, you need to make a Leadership test every time you want to charge a unit with Fear, even if its unit strength is lower than yours. If you fail the roll, you can't move or shoot and have set yourself up to be charged next turn by the unit (only one unit if you're lucky) you hoped to slam into.

About to be charged by a Fear-causing opponent? If your Leadership is questionable, you could be in trouble. Again, you must make a Leadership test regardless of how large the charging unit is. If you fail, you will run away from a unit with a higher unit strength. If you fail when charged by a smaller unit, you will require 6s to hit in the first turn of close combat. This can be even worse than running away, as your enemy has a good chance of breaking your unit in combat and running you down (especially if you are slow, like Dwarfs).

Okay, so you passed your test and didn't run away crying to your mama. All you need to do now is win every round of combat until the Fear-causing unit either runs away (which will never happen in the case of Undead) or is utterly obliterated (if your enemy has Necromancy, again this could be never). If you lose a round of combat and are outnumbered, you break from combat unless you roll Insane Courage (double 1s on your Break test). Many an elite unit has been destroyed by these means. Win, win, win, lose by 1... run away!

Next: Convert Retreat Into Advance

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