
A PROMOTIONAL SUPPLEMENT FEATURING CAMPAIGNS,
SCENARIOS & MORE
IN THE WARHAMMER WORLD
Designed
by the US Studio, the General's Compendium contains countless suggestions
about how you can expand and enrich your games of Warhammer.
From different
types
of campaigns,
to competitive challenges, to multi-player games, to battles on the high
seas, to sieges and city sacking, The General's Compendium has it all and
will
help you to play many and varied tabletop battles.
CAMPAIGNS
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The General's Compendium |
SIEGES, RAIDS & CITY SACKING
Siege warfare can produce some of the most spectacular battles, but don't always assume that a siege means attacking a typical square castle! Included in this section are small games, watchtowers, army-specific upgrades, natural defences, and more. Oh yeah, and once you're past the outer walls, there are scenarios for Raiding and City Sacking! You really haven't conquered anything until you've ground an entire city under your heel. Leave nothing behind but smoke and ruin!

A city under siege.
COMPETITIVE GAMING
If you are the kind of player who wants to find out who is the absolute best, you won't want to miss the Deathmatch Challenge guidelines. If you're given the ultimate challenge, you'll play a series of games against your challenger to determine, once and for all, who is the best Warhammer General.
HOSTILE TERRAIN
How would you handle a battle in the deep forests of the Empire? In a campaign, how would you prepare for warfare in the deep desert, in the depths of a winter storm, or on a field of molten lava? The Hostile Terrain chapter shows how the battlefield itself can be just as dangerous as your enemy's troops.
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The Undead sail across the great oceans of the world aboard their ghost ships. |
Listen up, ye scurvy dogs! Here comes a shot across your bow! Whether clashing on the high seas, raiding up a river, or ferrying troops to gain a beachhead, gaming with boats can add a watery new dimension to your Warhammer battles. The Naval chapter includes some basic rules for a variety of boats, some excellent scenarios to try, tips on building your own ships, and some sea monsters to bring menace from the dark fathoms below.
Heave to on the oars and advance to ramming speed!
ALLIES AND LARGE GAMES
Got a gaming club that needs a good theme for its next battle? The Allies and Large Games chapter explains how. A Marshal takes command of a large, often unruly, force that contains multiple armies. Problems in the chain of command and age-old enmities can cause trouble for such a force. Often your allies can be as big a headache as your enemies. Other times, two allied armies can work in concert, their strengths complementing each other. Imagine, for instance, combining precise Elven archers with rock-hard Dwarfen combat troops! The General's Compendium contains a group of new scenarios as well as guidelines for converting classic scenarios into multi-player games. Always wanted to play that 10,000-point game? The allies rules will show you how!
LOTS OF HOBBY STUFF
While there isn't a specific chapter dedicated to building terrain, just about every chapter contains some terrain-building advice. Whether it is pictures, advice, tips, or step-by-step examples, you will find plenty of hobby inspiration. There are watchtowers for different armies, ships, cityscapes, barrow mounds, new battlefield types, Orc huts, sea monsters, conversion tips, three-dimensional campaign maps, and more!
GAME EXPANDING
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Expanding your games of Warhammer. |
What The General's Compendium isn't, however, is a new game in its own right. It's is all about new and different ways to play the game of Fantasy Battles all bound in one mighty book. From big scenarios with many players to small intense skirmishes, to competitive play guidelines to the more ethereal roleplaying-style Games Mastered campaign guidelines, there is a boundless spectrum of Warhammer gaming waiting for you.
If you are just getting started with Warhammer, or you haven't played many games yet, you might want to master the standard game rules first before plunging in at the deep end.
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