
CREATING YOUR OWN ALIEN CREATURES
IN THE 41ST MILLENNIUM
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CREATURE ABILITIESOn this page you can find some all-new creature Abilities that add to the pile of existing ones found in US White Dwarf 291. Also, there's a whole new group of Abilities that only apply to killer plants and other harmful florae found in the 40K universe. Note that these new rules and the existing rules have been compiled into a downloadable PDF file here. Points costs are shown next to each Ability title based on the size of the monster in the format of "Small/Medium/Large."
Rooted Creature: -2 / -4 / -6 If you choose a creature with the Rooted form of Locomotion, reduce the cost of all non-"Flora Only" Abilities by 50%, rounding up, to reflect the disadvantage of their immobility. Small and Medium Florae may take up to 10 points of discounted or "Flora Only" Abilities. Large Florae may spend no more than 20 points on discounted or "Flora Only" abilities. Florae may not take the Hit & Run, Horns/Spiky, Dodge, or Rushing Attack abilities. Flora Only Abilities Agile Flora: 3 / 3 / 3 Extended Attack: 3 / 3/ 3 No Pain: 2 / 2 / 2
Flora only. Instead of making a shooting attack, place the small blast template so it is centred on the Flora. All models touched by the template suffer an S4 AP5 hit. The spine burst may be used if the Flora is engaged in hand-to-hand combat instead of attacking normally. Spore Cloud 2 / 2 / 2 New Abilities Disorienting Attack - / 4 / 4
* The cost for Duplicating Attack is 1/10th of the cost of the Creature and all of its other Abilities. Medium and Large Creatures/Florae only. The Creature's attacks infect the target with a mutagenic virus that warps the victim's genetic material so it resembles the Creature/Flora. If the Creature/Flora causes at least two casualties (after Armour and Invulnerable Saves) in close combat in a single round, roll a D6. On the roll of a 5 or 6, place one exact duplicate of the Creature/Flora that caused the wounds within 2" of the combat. This duplicate may be placed in hand-to-hand combat but does not count as charging. The duplicate has all of the same characteristics as the original Creature/Flora except it has a single Wound and does not have the Duplicating Attack Ability (sorry, no chain reactions). Fission: - / 3 / 6 Gaping Maw - / - / 4
The Creature/Flora exhibits powerful mind-control abilities. To use this Ability, the Creature/Flora may not move, shoot, assault, or make attacks in close combat during its turn. Choose an enemy model within 12". That model must pass a Leadership test. If the model fails, the Creature/Flora may immediately force the controlled model to attack its unit or another unit nearby. Resolve either a shooting or mêlée attack against the controlled model's unit as normal. If the Controlled model is on its own, it may shoot at or assault a friendly unit if there is one within range. At the end of the turn, the creature relinquishes control over the model, and it can be controlled as normal during the owner's turn. This Ability has no effect on models that are Fearless or that pass Leadership-based tests automatically. Vampirism: 4 / 4 / 6 |
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Previous: Scenarios Part 2.
