HOW TO READ THE MISSION MAPS
For the following Space Hulk Kill-team missions, we
borrowed the maps from the 2nd Edition Space Hulk Mission
Book (thanks to the GW staffers who made them originally).
You have several options on how you can to re-create these
maps on your tabletop.
Perhaps
the simplest option is to download
the correct number of tiles from this page and either
fix them to cardstock or pin them down to a large sheet
of
cardboard. The other option is to draw out the map grids
on a sheet of paper (you'll need a 48" x 48" sheet
for most of the maps). Lastly, if you feel really ambitious,
you
can build 3D board
sections.

Example of a Mission Map.
Square Dance. The old Space Hulk tiles were made for 25-mm bases, but we modified our tiles for the new Terminators' 40-mm bases. You would think increasing the size of the squares would have an impact on movement, but it actually works out just fine under the 40K rules.
In the old Space Hulk game, Terminators could only move 4 squares, and Genestealers could move 6. We didn't want to fuss with square-based movement in these modifications, as they required a lot of rules that eliminated the dynamic movement of 40K. Instead, we soon discovered that with the 1.5" squares, when you move a Terminator its normal 6", it only covers 4 squares. For the Genestealers, chances are good that they can move 6 squares or more with their Fleet of Claw special rule. Thus, even though the squares are bigger, and the 40K-based movement pretty much ignores the squares, you still get the about the same movement ratio as you did in the old Space Hulk. Hmm... Mr. T was right about staying in school.
Door Markers. Part of the fun of the old Space Hulk game was the strategy involved in opening and closing doors on each mission. They blocked line-of-sight and slowed down movement of both sides - properties that could work both for and against you. Make sure you place them in the centre of the designated board square. This task will be easier if you mount the door markers on 40-mm bases.
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Next: Tiles.
Previous: More
Advanced Modifications.

