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KILL-TEAM MODIFICATIONS

Page: 1|2|3|4|5|6|7|8|9|10|11|12|13|14|15

Blood Angels Terminators encounter their foe.Blood Angels Terminators encounter their foe.
Blood Angels Terminators encounter their foe.

MISSION 1: SUICIDE MISSION

OVERVIEW

As the blunt nose of the Chapter's boarding craft smashed through the steel skin of the space hulk, the Intolerance targeted the alien vessel with a great burst of radiation. The flash of data was quickly analyzed by the onboard computers to give the Imperial forces their first detailed view of the inner layout of the space hulk. On the dark green view-screens of the bridge, the skeletal passages and chambers glowed with a ghostly white light. Commander Bellisario pointed to one of the groups of glowing dots clustered around the outer levels of the hulk.

"These match up with the protuberances on the outside of the hulk," he said. "They appear to be small boarding craft, perhaps escape pods. We cannot risk any planet-side contamination - no Genestealers can be allowed to escape. It is imperative that the pods are destroyed or disabled before we launch our main attack."

Within minutes, the next wave of data from the scanners had fleshed out the three-dimensional floor plan of the hulk. Wide-spectra analysis revealed a fine red network of active power conduits, and, more ominously, hundreds of blobs of cold blue - cryogenic chambers.

Computer analysis predicted that the escape pods were all linked to a central control room situated well beyond the defensive perimeter, in the centre of several larger, cryogenic clusters. Any squad moving into the area was unlikely to get out alive, but Commander Bellisario ordered a squad to attack immediately. The Space Marines could afford to delay no longer...

- Page 8, Space Hulk Mission Book (2nd Edition)

WHO GOES FIRST, OBJECTIVES AND MISSION MAP

Who Goes First - The Space Marines move first in this mission.

Space Marine Objective - The Terminators win if they manage to fire their heavy flamer so the template covers a part of the Launch Control Room (this room is shaded red on the map below).

Tyranid Objective - The Genestealers win if they manage to kill the Terminator with the heavy flamer.

Mission Map - click to enlarge
Mission Map - Click to enlarge.

FORCES

Space Marines - Squad Lanarte (one Terminator Sergeant with storm bolter and power weapon, one Terminator with heavy flamer and power fist, and three Terminators with storm bolters and power fists). Deploy Squad Lanarte on the yellow-shaded section of the map as normal.

Tyranids - Deploy two Genestealer blips on the edge of the board next to the Genestealer entry areas (marked with purple triangles on the map) of your choice. After Turn 1, the Tyranid player deploys one more blip per turn at the Genestealer entry area of his choice at the beginning of his player turn.

Genestealer Brute Squads

Blips at Start

Blips Added per Turn

Blips in Tyranid Pile

7

2

1

3 "false alarm" blips, 5 "one-squad" blips,
1 "two-squad" blip

- Original mission by Dean Bass, Chris Colston, Richard Halliwell, and Paul Murphy; original mission artwork by John Blanche, Wayne England, and David Gallagher.

SIMPLE KILL-TEAM

Intro

Simple Mods

SPACE HULK TERRAIN

Intro

Room 1

Room 2

Corridor 1

Corridor 2

Gallery

ADVANCED SPACE HULK KILL-TEAM

Advanced Mods

Map Reading

Tiles

Mission 1

Mission 2

Mission Generator

Next: Mission 2 - Exterminate.
Previous: Tiles.

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