![]() ![]() |
Genestealer infestation! |
MISSION 2: EXTERMINATE!
OVERVIEW
Commander Bellisario paced across the bridge of the Intolerance to where the Techmarines clustered round the view screen as they studied the layout of the space hulk. The Space Marines had succeeded in destroying the launch control room, but at the cost of an entire squad of Terminators. Bellisario hadn't been alive at the time of the Blood Angels' first encounter with a space hulk 600 years ago, when the 1st Company had been virtually wiped out, but he felt the burden of their loss reaching out to him across the centuries. Now, he hoped to avenge their deaths and finally lay their souls to rest. The ship's layout had been analysed, and the likely routes for an alien advance had all been plotted. It was calculated that the first enemy attacks would be delivered from a cryogenic cluster a kilometer away from the landing area. Sealing a key junction along this route should block the path. A squad of Space Marines had been sent to the junction, 300 metres beyond the projected perimeter defenses. Here, it was hoped that they could cover the beachhead area by slowing the rate of enemy reinforcement. + + + + + The advancing Space Marines reached the junction and spread out to check the nearby rooms for unspotted aliens. The sweep was finished with only seconds to spare. By the time the Space Marines reported the area secure, several hundred Genestealers were converging on their position. The Terminators were outnumbered by over 60 to one, and it was obvious that it was only a matter of minutes before they would be wiped out. - Page 10, Space Hulk Mission Book (2nd Edition) |
WHO GOES FIRST, OBJECTIVES AND MISSION MAP
Who Goes First - The Space Marines move first in this mission.
Space Marine Objective - The Terminators win if they kill 30 Genestealers before their squad is destroyed.
Tyranid Objective - The Genestealers win if they destroy the Terminator squad before it kills 30 Genestealers.
![]() |
Mission Map - Click to enlarge. |
FORCES
Space Marines - Squad Cyrano (one Terminator Sergeant with storm bolter and power weapon, one Terminator with heavy flamer and power fist, and three Terminators with storm bolters and power fists). Deploy Squad Cyrano's Terminators so they are dispersed, with no two Space Marines in the same yellow-shaded room on the map above. The Space Marine player gets to place the first Terminator facing in any direction within one of the rooms. Then the Tyranid player gets to place the next Terminator in another room (facing any direction). Alternate placing Terminators in this manner until the squad is deployed.
Tyranids - There are no Genestealers deployed at the start of this mission. Instead, the Tyranid player deploys two more blips per turn at the Genestealer entry area of his choice at the beginning of his player turn.
Genestealer Brute Squads |
Blips at Start |
Blips Added per Turn |
Blips in Tyranid Pile |
7 |
0 |
2 |
3 "false alarm" blips, 5 "one-squad" blips, |
- Original mission by Dean Bass, Chris Colston, Richard Halliwell, and Paul Murphy; original mission artwork by John Blanche, Wayne England, and David Gallagher.
|
|
||||||||||||||||
|
|||||||||||||||||
Next: Mission Generator.
Previous: Mission 1 - Suicide Mission.




