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Step Seven - Click to enlarge.
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Step Eight - Click to enlarge.
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Step Nine - Click to enlarge.
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Step
7 |
There are several
building materials you can use for doorways,
but the ones
we thought would work best are gutter C-clamps
like those shown above. They look like cross-sections
of doorways, have a built-in "door control" recess,
and won't block model movement. |
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Step
8 |
To give this corridor section
a nicely infested look, we decided that we were
going to
cover the walls with an icky Tyranid organic blanket.
Pretty much every Tyranid in the range has some
bio-mechanical
ribbing
on it, and we wanted to incorporate that look
here.
If you just want a regular corridor, skip our Tyranid
infestation steps. If not, find some 1/2"-diameter
electrical cord tubing like that shown above.
Cut
off about a 5" length of this tubing and cut
this section in half lengthwise to get two hemispherical
5" sections. |
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Step
9 |
Time to start bringing all this
stuff together. Glue the doorways on the edges
of the
corridor floor with superglue. Depending on how
far back you cut the overhang, you'll have to
push
the doorways in and force the gutter to accommodate
them - it will bend into shape. If that's
the case, add some glue to where the door and
the
gutter meet. Once the doorways dry, trim down your
lighting grid section to fit between the doorways.
Glue the grid down with superglue - if your
gutter has a slight bend to it, you can use the
grid to correct for this by applying weight to
it
while it dries (you'll need at least 10 lbs.).
Next, glue in the tubing halves to the back wall
of the
corridor with superglue. |
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Step Ten - Click to enlarge.
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Step Eleven - Click to enlarge.
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Step Twelve - Click to enlarge.
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Step
10 |
Find some 2" wall
vents like those above. The ones we found had
a slightly rough texture to the plastic, which
will be ideal
for
drybrushing later. |
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Step
11 |
The vents are probably going
to be too deep, so you'll need to cut down the
back ring
so it's only 1/4" deep. Use your cutting
tool to cut off this ring like shown above. |
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Step
12 |
Glue one of the trimmed-down
vents to the centre of the back wall with superglue. |
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Step Thirteen - Click to enlarge.
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Step Fourteen - Click to enlarge.
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Step Fifteen - Click to enlarge.
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Step
13 |
Time to bulk out
the Tyranid infestation with
an epoxy putty, such as Green Stuff. Use your
imagination and go for the corrupted organic
look – just
make sure you incorporate the tubing you glued
in
before. |
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Step
14 |
Do this step before the putty
dries. Don't glue it down just yet, but lay down
the crochet
grid to make sure your putty work won't block it.
You can make a few infestation tendrils stop
right
at the edge of the grid. This way, after you paint
everything and glue the grid down, you can extend
the tendrils over the grid with Green Stuff and
paint them to give the scenery more depth and
enhance
the "eww" effect. |
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Step
15 |
You're almost done. Get some
plasticard 2-mm square rod and cut it into three
sections.
Two should be about 1" in length –
place these on the floor of each doorway to support
the crochet grid that overlaps the doorways.
The other will serve as the handrail. Measure
it out,
cut it down, and glue it between the doorways
with superglue. Make the door controls from
thin
plasticard and place them in the doorway slots
provided. Cut several lengths of plasticard pipes
of varying diameter to serve as hulk plumbing
and glue them to the deck and over the doorways
to cover the overhang cut. Add a couple of metal
bitz from the Dwarf Flame Cannon and Bolt Thrower
in the Warhammer range (file off any Dwarf icons,
of course) to get the plumbing valves and the
like. Ta-da: space hulk corridor ready
for paint!
Again, don't glue down the crochet grid just
yet - you'll have a much easier time painting
without it in place. |
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Next: Gallery.
Previous: Corridor 1.