SMALL SCALE BATTLES WITH LARGE CONSEQUENCES

Warhammer Skirmish Essentials:

Think about every time you've played a game of Warhammer and you've wondered
about the cause and effect of your hard-fought battle. What sparked off the
conflict and who picks up the pieces? An Assassin steals in to the enemy's
camp at night to kill the opposing general, picking his way through the weary
towards his goal. A small band of fearful warriors must survive wave after
wave of shambling Zombies to warn a nearby village of an imminent attack.
Stubborn Dwarfs guard the deep tunnels under their mountain holds against
all manner of horrors. There are all sorts of adventures you can play out
with the aid of the Warhammer Skirmish rules.
This overview explains the basic concept and scenario rules of Warhammer Skirmish, its
small-scale nature and its role in the world of Warhammer.
This article explains the rules to Warhammer Skirmish, allowing you
to play small-scale games in no time at all. Field a force of brave warriors
and stake your claim in the Old World.
Select from the options below to display all the Skirmish Scenarios for one particular army, amount of players and which way you want them sorting.
Sorting: ascending Players: any Army: all
In this scenario, two opposing generals bring their big guns to bare against one another.
The Assassins of the ancient world kill without remorse. This scenario pits
the skills of a group of Assassins as they try to infiltrate an enemy encampment, and
slay the army's general.
In this scenario, a raiding party of Beastmen emerge from the forest to assault
an inn, but are the customers too inebriated to defend their drinking hole?
Seeking to replenish their stock of Hydras, the Dark Elves embark upon the
dangerous task of capturing the live young of a female Hydra.
The roads are not safe places to journey along. In this scenario, a baggage train
headed to market and loaded with valuable goods comes under attack.
In the wake of a great battle, the survivors stagger towards safety, but can
they escape the scavenging Ghouls that are drawn to these places of bloody slaughter?
In this scenario a group of Beastmen are trying to cross a river. As the defenders
blockade the bridge, the Beastmen fashion their own bridges from mighty trees.
As the dark powers of necromancy swirl, two rival masters of the dark arts vie for
domination. This scenario pits the skills and abilities of two Necromancers against one another.
In this scenario, a band of Snotlings must work their way through Farmer
Miles' fields, harvesting mushrooms as they go. But the farmer is not alone and is
determined to rid his land of these vermin.
The forces of Chaos are unparallelled. In this scenario, the four cults of Chaos,
led by Greater Daemons, seek to win dominance over a small township.
Having encroached further than is safe, in this scenario your forces
have come under attack, and the only way to survive is to flee. But will the
enemy catch you?
Even in the most united of armies, separatists lurk. This scenario focuses
on quelling a rebellion that has been formed within your own ranks.
As the various cults of Chaos continue to assume dominance, strategic points
come under threat. In this scenario, you must retain control of the valuable warp gate.
After journeying through the darkest of woods, your force has come under attack
by the local inhabitants. Can you escape, or will you be dinner?
An enemy force is attempting to take a river. The only course of
defence is to destroy the bridges and prevent their crossing.
The cursed Dark Elves continue their raids, taking women and children in
the night. In this scenario you must protect a township that has come under threat
of such a raid.
Rival cultists of Chaos continue their petty squabblings. Seeking to please their
gods, they set out to desecrate one another's monoliths
The beasts of Chaos are gathering. In this scenario you must destroy
their herdstone to disperse their forces.
Dragons are ancient creatures that terrorise the lands of the Old
World. In this scenario you have been tasked with the duty of ridding a
township of one of these mighty beasts.
The eggs of fearsome creatures such as griffons and manticores are
highly valuable - to the right buyer. Consumed by greed, you must lead a group
of would-be treasure hunters to capture the eggs of one such monster.
Treasure hunters and thieve beware; the jungles of lustria are not an easy
play to leave, but in this scenario, if you don't escape, you're dinner.
I the depths of night, a stranger has returned to town, and he is not
alone. In this scenario you must find this one cultist and kill him before the
daemon he has summoned murders the entire village population.
When the Dwarfs and Bretonnians find themselves in disagreemnt, the Dwarfs
send a force of miners to burrow beneath the castle fortification. Their mission is
to reach the gates, open them and await the rest of the boys.
Within the depths of the Dwarfen Realms, the Skaven stir, eager to plunder
the great treasures. In this scenario the Dwarfs, aware of the intrudes must secure
their vaults by closing their great iron doors.
Gotrek Gurnisson and Felix Jaeger are two of the most famous adventurers of
the Warhammer world. In this scenario they must try to save a town from the attacks
of a Goblin tribe.
While travelling to Nuln, an Empire army is attacked by a Orc tribe. While falling back,
the Empire soldiers happen upon 'The Magnificent', one of the great Empire Steam Tanks,
stuck fast in the mud...
In this scenario, raiding parties of Dark Elf Shades are on
the hunt once again across the plains of Ellyrion in search of the
finest mounts in the Old World.
In this scenario, spirits are high amongst the drinkers of one tavern.
But high sprits quickly escalate and the inevitable punch-up soon has the landlord
reaching for the cellar door.
Following a bungled heist, a group of mercenary thieves find
themselves trapped in the labyrinthine gardens of a stately home. Now
trapped, they have until morning to escape to freedom.
Returning to Karak Kadrin, and group of Dwarf Rangers find themselves
trapped in a storm. As if this isn't enough, three Dragon Ogres have just awoken
from their long hibernation seeking food.
Explorers of an ancient tomb have awoken the Undead of Khemri.
Now they must escape with their valuable treasure or become a part of
the Undead legions themselves.
This is a race to recover a lost atefact before your treasure-hunting
opposition do. All you have to do is grab the booty, and avoid the Troll!
Determined not to leave your brother-in-arms to the mercy of your opponent, a
small unit of warriors must sneak behind enemy lines and free the prisoners of war.
Seeking to bolster your ranks following many bitter struggles, you must reach a group
of mercenary ogres and convince them to take up arms with you before your opponent does.
In this scenario, a group of Skaven have made their way to a sacred Dwarfen beer
hall. There they seek to poison the beer before the Dwarfs can stop them.
In the aftermath of battle your forces have been scattered and broken.
Now you must rally your troops and escape before your opponent does.
There are many relics in the Old World, and all of them are worth something
to someone. In this scenario you must beat a rival relic hunter party and escape.
The curious Halflings are attempting to capture a Treeman, their purpose is
unknown. Not wanting to find itself being used as fire wood, the Treeman must escape.
Treasure has long tempted the will of Mankind. In this scenario, you must
gather as many rubies as you can before a great storm swells through the valley.
This scenario is a small-scale siege game and focuses on an
attacking force trying to take control of a fortress outpost.
The woods of Lorien are not a safe place to travel through, its winding
paths guarded from the endless depths by the mysterious Wood Elf Waywatchers.
In a gladatorial arena, the captured survivors of a defeated army must fight
one another if they are to survive - at least for another day.
Slavery remains a good source of income. Int his scenario a group of slavers
must protect their slave train and its valuable cargo from a group of would-be rescuers.
Seeking to atone for sins too great to speak of, this scenario sees a
group of Dwarf Slayers that have come upon a marauding giant that must be vanquished.
The monstrous Spawn, lurking in these lands, is a prize that any
warband would kill to have in their ranks. But first you must subdue it...
Teams of Night Goblin Squig Hunters descend the depths in search of mini-monsters
and compete with each other to capture the most vicious Squigs.
Talks of peace between two infamous Captains have broken down, and a duel to
the death is imminent. Two armies are camped very close, and tensions are very high.
Following the evacuation of a town after a brutal battle, the ammunition
depot is remembered. In this scenario, you must take a Steam Tank back into the
town to destroy the munitions.
On the eve of a great battle, the defending force begins to errect earthworks,
setting spikes and stake emplacements. If the attackers are to get past these unhindered,
they must attack now before they can be completed.
As two armies endure bitter combat, the hero of one side wields a magic sword.
Lost somewhere upon the battlefield during the fighting when its owner is slain, both
side now seek to claim the sword as their own.
High ground offers tremendous advantages during a battle. The objective of this
scenario is to be in possession of the hill in the final turn.
On the very frontier of the Empire borders, a township has come under attack
from a marauding force of Orcs and Goblins. The townsfolk and local militia must fend
off the attack and many more if they are to prosper.
When the infamous von Carsteins come to town in search of a bite, it is not long
before acclaimed Vampire Hunters Wilhelm and John arrive to ensnare the bloodthirsty pair.
Unbeknownst to a local community, a duo of loathsome River Trolls have taken
up residence underneath the toll bridge. Fed by a constant stream of visitors, the vile
creatures attack and attempt to devour all those who dare to cross.
As the Dwarfs mine ever deeper, they suffer constant attacks from the Skaven.
In an attempt to prevent one such attack, the chief prospector instructs his fellow miners
to collapse the enemy tunnels.
In this scenario, a small group of soldiers is stopped in their tracks by shambling
hordes of Zombies. Their only refuge is a disused house in the middle of the countryside,
but can they survive the night?
Deep in the jungles of Lustria, the consort of a Dark Elf lord has been abducted by a group of
Lizardmen. Now the Dark Elf noble must rescue his woman before she is sacrificed at the great alter.
In the continuing struggle for dominance over the other cults, the deranged
warbands of Chaos gather in the wastelands of the north to battle for supremacy.
Summoned to lay siege to a castle, your war machines have taken up firing positions on
a nearby hill. Unbeknownst to you, however, a small party has been despatched from the castle to
take out your artillery.
Warpstone has both the power to imbibe magical ability, and to corrupt. Highly
sought after, two Skaven clans fight over possession for a stash of the valuable substance.
A lone watchtower stands atop a hill which your army needs to pass for your
own nefarious reasons. A small force can get close before launching the attack - can you
silence the guards and sentries before the alarm is given?
In the land of Khemri, water can be more valuable than gold, as the baking sun can
cook a body in little time, but the few scattered watering holes are seldom unguarded.
Seeking to find the last few elements to complete a powerful ritual to defeat your enemies,
your wizard sets out scavenging. However, he is not the only wizard searching for ingredients.
When a prodigal young wizard falls to the Dark Arts, a group of militia are sent to
apprehend and detain. But when the necromancer escapes to a cemetery, the odds quickly even up.
Somehow the creatures at the city local zoo have escaped and are now rampaging
through the streets. A group of Watchmen have been despatched to round them up before
too much of the city is destroyed.