"You're as big a fool as the Master" cackled the unmistakable high-pitched voice of Albrecht, the Master's other pupil. "But I'm here first, and you shall be the first victim of my growing army, then we shall see about our Master." Wilhelm was shocked! Apparently his diabolical plot to summon a horde and dispose of the Master wasn't as original as he had at first supposed. A bony fist punched out of the nearby turf, shocking Wilhelm out of his doldrums. |
Use a special table about 24" x 24". Set up a graveyard in the middle of the table and scatter a few other graves about the board. The more graves the better, as this is where the Undead will appear when the Necromancers cast their diabolic spells of raising.
Feel free to add in other pieces of graveyard scenery, dead trees or mausoleums to set the gloomy scene.
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Each player is attempting to add the other Necromancer to their Undead forces. This can be accomplished by killing the opposing Necromancer (easier said than done though).
The game ends when one Necromancer dies. The winner is obviously the last Necromancer left standing.
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Each player sets up their Necromancer along a table edge, opposite one another. They can be placed up to 4" away from the middle of their table edge.
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Both players roll a D6. The highest roll goes first.
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This scenario uses the special rules detailed below:
Raise the Dead
As it is a battle for the mastery of the dead, there is only one spell that
the Necromancers will cast. Because the Necromancers are still learning their
craft and not at full power, use the following rules:
In the Magic phase the Necromancers will get three Casting dice or two Dispel dice (depending on who's turn it is). Use the standard magic rules for casting and dispelling found on pages 134-139. If the Necromancer is in combat he can only cast the Raise the Dead spell.
| Raise the Dead - Casting Power 3+. This spell raises D3 Undead models. |
| Shambling Horror - Casting Power 7+. This spell raises D6+1 Undead models. |
| Summon Undead Horde - Casting Power 12+. This spell raises D6+3 Undead models. |
Once you successfully cast the spell and determine how many Undead you have summoned, place each one at a separate gravestone. You cannot raise more than one Undead model at a gravestone in the same turn.
Crumble to Dust
As novices, the Necromancers are still mastering their powers and have trouble
controlling the Undead from afar. At the beginning of the player's turn
each Undead model under that Necromancer's control must take a test as
there is a chance that it will crumble. Roll a D6 and consult the chart below:
| Models within 6" - crumble on a roll of 6+. |
| Models 7"-12" - crumble on a roll of 5+. |
| Models over 12" - crumble on a roll of 4+. |
If an Undead model crumbles, immediately remove it from the board.
NOTE: To keep things flowing smoothly on the board we suggest one player exclusively use Zombie models while the other uses Skeleton models. However, all raised dead will use the Skeleton stats found in the Vampire Counts rulebook. If all the Undead models are being used, then no more can be summoned.
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Given the specific nature, it is tough to run this scenario with different forces. We recommend you try this scenario out in a multi-player situation with three or even four competing Necromancers and a larger number of Skeletons and Zombies.

This is ideal as the introduction to a battle between two Vampire Counts armies. The results could affect the battles in a number of ways:
The winning side adds +1 Skeleton or Zombie to every successful casting
of the spell Invocation of Nehek.
The losing side cannot cast the most powerful version of Invocation
of Nehek.
The winning side can upgrade one Necromancer to Level 2 for free.
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Warhammer Skirmish - Bring Out Your Dead: [Download PDF - 54 Kb]
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he
Master was a fool to have taught his two apprentices such powerful summoning
spells, thought Wilhelm as he trudged up cemetery hill on the edge of
town. Soon his effort would be backed up by a horde of unquestioning Undead.
The moon momentarily escaped the clouds and illuminated the way ahead.
Already gravestones jutted out alongside the path, but it was the dense
pickings on the top of the hill that Wilhelm was heading towards. As Wilhelm
crested the rise the hairs on the back of his scrawny neck stood straight
up, just as they did in the presence of Necromantic magic. Someone was
already summoning.