Sorry! Your browser is not compatible with our stylesheets.
We recommend that you download the latest version of Internet Explorer, Opera, Netscape/Mozilla/Firefox or Safari (Macintosh) to view the site as it should be. In the meantime the pages are laid out so that they can be read without formatting.


Online Store
White Dwarf
Events & Community
News
The Lord of The Rings
Warhammer
Warhammer 40,000
Warhammer Skirmish
- Welcome! Please Login
specialist games | shopping | your site | site map

Warhammer Skirmish
The Chase

Models Needed

Pursuer's Forces
• 200 points of troops
• No war machines, chariots, or monsters
• 1 Hero or champion may be included
• A maximum of half the models chosen may be mounted

Fleeing Forces
• 125 points of troops
• No Heroes, war machines, or chariots
• 1 Champion may be included
• A maximum of half the models chosen may be mounted

Battle has raged for days, and the seesaw action has seen the tides of war ebb and flow. Something had to give, and finally a small break turned into a gaping hole, and now a full-scale rout is ensuing. This scenario represents the scene just after all discipline has broken down and units have broken and scattered to the four winds while the victors give chase, hacking down as many as they can.

Map - click to enlargeBattlefield

This scenario requires an area 24" x 24". The terrain is open, with only a few trees, rocky outcroppings, and hills to block line of sight. Players should take turns placing these on the table, but NOT within 6" of each other.

Objectives

The pursuing forces must capture or slay as many of the fleeing troops as possible - the enemy must pay a high toll for their transgressions! The pursuers win if they destroy more than 50% of the fleeing forces.

The fleeing side must try to escape off the northern table edge with as many troops as possible. They win if 50% or more of their models make it off the northern table edge.

As the sun is rapidly setting, the pursuing forces have 8 turns to wipe out as many of the fleeing force as possible. After 8 turns, any fleeing models not engaged in combat but still on the board are considered to have made it off the battlefield, slinking away under the cover of darkness.

BoarsDeployment

The fleeing side sets up all their models first. Up to half the fleeing models may be placed within 3" of the centre of the table. This group may not include any cavalry models. The remainder of the force starts anywhere on the southern table edge.

The pursuing side sets up all their models last. Two models are deployed anywhere on the northern table edge. The remainder are deployed evenly along the other three edges. Models that start on the southern edge actually start just off the table edge and enter in the pursuers' first turn. They may march or charge on the first turn, if they are within range. No pursuing model may be deployed with 8" of a fleeing model.

Who Goes First?

The fleeing troops get the first move.

Special Rules

This scenario uses the special rules detailed below:

Rout Tests
Once the fleeing troops have lost a quarter (25%) of their number, they will have to make a Rout test at the start of each turn. If that test is failed the fleeing troops do not automatically lose - but instead move each model 2D6" with the following conditions:

Once routing, the fleeing force will follow the above rules for movement and may not charge into combat.

It is still important for the pursuing force to hunt or shoot down any of the fleeing force before they get off table and regroup. If the pursuing force loses a quarter (25%) of their number, they must make a Rout test as normal. Failure results in all the remaining fleeing forces escaping off the northern table edge.

Using Alternate Armies

RunHere are just a few ideas on how to use this scenario:

Part of A Larger Battle

This is a great scenario to plan after a large battle! The winning army becomes the pursuer, hunting down those cowardly enough to avoid a warrior's defeat. Both forces should be chosen from the models that managed to survive the large battle.

TopGo To Top | GW Online > Warhammer > Warhammer Skirmish > Scenario: The Chase
Games Workshop | Legal | Privacy Policy | Careers | Contact | Help | Accessibility | GW Portal
GW
 


Utilities
  •  
  •  Mail a Friend
  •   Printable Page