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Warhammer Skirmish
Civil War

Models Needed

Loyalists:
• 200 points total
• 1 Hero (no Wizards) with up to 25 points in Magic Items
• Special and Core troops

Rebels:
• 200 points total
• 1 Hero (no Wizards) with up to 25 points in Magic Items
• Core troops only.

Treachery and betrayal are all too common in the Old World. The way to advancement can be as subtle as a poisoned drink or as brutal as a beheading. A wise leader is always watchful over his subordinates when times are good or when the fortunes of war turn against him. Today, a Rebel leader has decided to gather his forces against the Loyalists while they are gone. When the Loyalists return to the camp, the Rebels will attack and try to take control. However, the Rebels must hurry before any other troops nearby overhear the commotion and come to the Loyalist's rescue!

Map - click to enlargeBattlefield

Use a special table of 24" x 24" or mark off a similar space on a larger surface. Set up a cluster of tents and/or huts in the centre of the board to represent the Loyalist encampment. For scenic and tactical effect, additional trees or hedges should be scattered about the table.

Objectives

The objective is to kill the opposing leader while protecting your own leader. Once an army has successfully slain the opposing army's leader, the opposing troops are assumed to either surrender or retreat and the game is over.

Deployment

The Loyalist Leader is returning from a scouting mission with some of his best troops. He starts at the southern end of the table with his troops within 12" of him.

The Rebel Leader has planned an ambush at the encampment. The Rebel forces are scattered on the outskirts of the camp, placed anywhere within 6" of it.

Who Goes First?

The Loyalist Leader gets the first turn.

Civil WarSpecial Rules

This scenario uses the special rules detailed below:

No Routing
Neither side is subject to routing. As long as the leader is still alive, the troops will stay and fight until the bitter end.

He's In Trouble
There are even more Loyalist troops near the encampment. Starting on turn 4, roll a D6 at the start of each Loyalist turn. On a 4+, D3 of any Core troops come on the northern board edge to help their leader. These models are additional to the starting forces.

Using Alternate Armies

Strife and unrest are all too rampant in the Warhammer world and this scenario can fit any army. Just imagine:

• Two rival Orc wanna-be Warlords striving for brutal supremacy over the growing horde!
• The fragile politics of competing Empire Elector Counts boil over, and different factions vie for power.
• Different Skaven Clans backstab and usurp their way to the top!

Part of A Larger Battle

Skaven indulge in some internecine fightingThis scenario is a GREAT way to introduce someone into the Warhammer world of tabletop miniature gaming! The set up is fast, the rules are minimal, and the action gets everyone infused with the joy of tabletop wargaming! This scenario is set up so that it can be played if you have only one army and wish to divide it between two players.

It can also be used as a part of a larger battle. A new leader emerges from the losing side and returns with another army to avenge his defeat! The losing side's leader now has hatred towards his opponents!

The victor will attract more troops who naturally flock to the winning side! In the next game the winner may add an additional 10% or 100 points - whichever is larger!

Horizontal Rule

Making TentsTerrain Project: You can find an article on how to build tents for this scenario, here.

Warhammer Skirmish - Civil War: [Download PDF - 57 Kb]

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