As the combatants struggled for the upper hand, an unfortunate warrior would eventually stray too close to the dread portal. Each time, the servant of Chaos would be altered in some way, sometimes for his benefit, but most likely in some adverse and damaging way. This gave the opposing side an advantage for a moment, but it would never last for long. |
The battle takes place in a 24" x 24" area. In the centre of this Chaos Waste lies a large monolith or gate to represent the dread Exile Gate. Scatter a few low hills and rocky areas about the table if you feel inclined.
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The warband with the most surviving members within 6" of the gate at the end of the 6th turn wins.
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Warbands start on opposite ends of the board within 6" of the table edge.
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Both players roll a D6. The higher scoring player may choose to go first or second.
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This scenario uses the special rules detailed below:
The Gate
At the beginning of every turn, roll a D6 to see what comes out of the gate:
| 1 |
A slimy tentacle lashes out, grabs the nearest model within 12" of the gate, and pulls it into oblivion. |
| 2 |
A S10 blast of pure Warp energy levels the model closest to the gate. |
| 3 |
The closest model to the gate gets transformed into a Chaos Spawn that charges the nearest warrior. Only one Spawn can be on the board at a time. Re-roll on this table if there is already a Chaos Spawn in play. |
| 4 |
The gate spews forth raw emotion, which affects the warriors' thoughts. Overcome with feelings of pure hatred and malice, all models within 6" of the gate are subject to frenzy. |
| 5 |
The Chaos gods smile upon the closest model to the gate and increase all of its characteristics by 1 for the remainder of the game. |
| 6 |
The closest model to the gate splits into two! Place a doppelganger model in base contact with the original warrior. Now roll a D6: On a roll of 1-3, the duplicate warrior is controlled by the original model's owner. On a 4-6, the opponent assumes control of the model! |
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Any armies that frequent or live adjacent to the Chaos Wastes might have cause to battle over the Exile Gate (eg. Dwarfs vs. Chaos, Chaos Dwarfs vs. Chaos, Chaos Dwarfs vs. Dwarfs, Orcs and Goblins vs. Chaos, etc.).

Here are some ways this small game can affect a much larger battle:
The winner of this scenario may add up to 100 points of troops from the Daemonic Units list either to add to an existing unit or to create a new unit. These troops are free. If a new unit is created, it does not count toward the minimum/maximum number of core/special units.
If the winner of the skirmish was an alternate force that normally cannot take Daemons, then the loser must deduct 100 points of Daemonic troops from his army list.


he
ferocious combat below was barely audible above the wailing scream of
the Exile Gate. Dust, small stones, and other debris were flung from the
portal as if some huge beast were clearing its lungs. Sometimes a shadow,
vaguely humanoid in form, could be seen on the other side, but these phantoms
would never show themselves entirely.