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Warhammer Skirmish
Come Into My Parlor

Models Needed

Supply Search Party:
• 125 points worth of Core troops on foot
No Heroes, but a single Champion is allowed

Eight Legged Side:
• 4 or 5 Gigantic Spiders, of which some may randomly have the Trap Door special rule (see deployment for determination)

Travel in the Old World is treacherous, and not just because of bandits and highway robbers. Seldom-used trails quite often become the lairs of hideous monsters. In this case an army is on the march, and has sent a supply party out to gather water, food, and other necessities. The group follows an old path and unknowingly runs into the midst of a colony of Giant Spiders that have crept out of the deeper forest. Surrounded and desperate, can the search party escape, or will they be hung up to dry...

Map - click to enlargeBattlefield

Using a space of about 24" x 24", arrange hills, rock spires, and plenty of trees and undergrowth scattered about the table. A rough road cuts through this foliage. This scenario requires a fairly large amount of terrain.

Objectives

The search party are trying to escape back to their camp and will score Victory Points equal to the points value of each model that leaves the table in any direction.

The Giant Spiders are trying to gain a meal and will score Victory Points equal to the points value of each enemy model that is taken out of action.

A difference of between 0-10 points is a tie, 11-50 is a victory, and over 50 is a massacre! The scenario continues until the last survivor escapes or is pulled down and eaten.

Deployment

The scouting party must set up in the middle of the table at least 10” from any board edge.

The set up for the Giant Spiders is determined randomly, by rolling a D6 on the chart below:

1

Giant Spider on the northern table edge

2

Giant Spider on the western table edge

3

Giant Spider on the southern table edge

4

Giant Spider on the eastern table edge

5

Giant Spider anywhere (not within 6” of an enemy)

6

Trap Door Spider with Hidden Set-up AND roll again

Who Goes First?

The remnants of the search party go first.

Orc takes on spiderSpecial Rules

This scenario uses the special rules detailed below:

Movement
The area is particularly rough and overgrown. All search party movement NOT on the paths will suffer an -1” penalty. The Giant Spiders are not affected.

Web Spinning
Any turn that a Giant Spider is not engaged in combat it is allowed to move and spin a web during its Shooting phase. Up to 4” of thick, ropey web strands may be spun in any direction starting from the spider model itself. Non-spider models cannot move through this substance, but must cut their way through. The webs may be attacked in hand-to-hand combat only, where it is hit automatically and has a Toughness of 4 and 1 Wound. If it is wounded, removed the 4" strand of web.

Giant Spiders
These monsters are found in dark and loathsome spots throughout the Warhammer world.

 

M

WS

BS

S

T

W

I

A

Ld

Giant Spider

5

3

0

5

4

3

4

2

7

Giant Spiders have the following special rules: Cause Fear; Poisoned Attacks; Chitinous Hide (4+ armour save), may climbing any terrain at no movement penalty (even vertically).

Bretonnian investigates webTrap Door Spiders
Some particularly bloated and cunning Spiders have learned the art of making crafty tunnels and pitfalls underneath well-travelled areas. If a model steps on the hidden “trapdoor” it will fall into a pit (taking an automatic S4 hit). If the model survives it must immediately fight a round of combat against the charging Spider that springs out of a side tunnel. If the Spider is slain, the model that fell in the pit may move at half its rate next move (representing the effort of crawling out of the shallow hole). If the Spider slays its victim, it will remain there for the rest of the game feeding on it unless attacked or fired upon, in which case it can be moved as normal.

Trap Door Hidden Set-up
Upon rolling a 6, the Spider player may mark off on the map exactly where his trapdoor will be. Keep this a secret from your opponent! The trapdoor is considered to be 2” by 2” square and can be placed anywhere within 10” of any board edge. Trapdoors may be on the path, or they may be anywhere else the Spider player chooses.

Using Alternate Armies

There are a number of armies that this scenario would be particularly fitting for:

Entrapped OrcPart of A Larger Battle

To fit this scenario into a larger battle, try having the outcome affect the points used in the next game.

If Supply party wins they may, in their next game, multiply the number of survivors by two and take that many extra points. This represents returning troops, extra supplies, and the forewarning to steer clear of that area.

If the Supply party loses, then the exact opposite will happen - they will lose double the number of points that the Spiders took out of action. This represents the bloated arachnids ambushing further troops in the wild!

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