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Using a space of about 24" x 24", arrange hills, rock spires, and plenty of trees and undergrowth scattered about the table. A rough road cuts through this foliage. This scenario requires a fairly large amount of terrain.
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The search party are trying to escape back to their camp and will score Victory Points equal to the points value of each model that leaves the table in any direction.
The Giant Spiders are trying to gain a meal and will score Victory Points equal to the points value of each enemy model that is taken out of action.
A difference of between 0-10 points is a tie, 11-50 is a victory, and over 50 is a massacre! The scenario continues until the last survivor escapes or is pulled down and eaten.
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The scouting party must set up in the middle of the table at least 10 from any board edge.
The set up for the Giant Spiders is determined randomly, by rolling a D6 on the chart below:
1 |
Giant Spider on the northern table edge |
2 |
Giant Spider on the western table edge |
3 |
Giant Spider on the southern table edge |
4 |
Giant Spider on the eastern table edge |
5 |
Giant Spider anywhere (not within 6 of an enemy) |
6 |
Trap Door Spider with Hidden Set-up AND roll again |
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The remnants of the search party go first.

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This scenario uses the special rules detailed below:
Movement
The area is particularly rough and overgrown. All search party movement NOT
on the paths will suffer an -1 penalty. The Giant Spiders are not affected.
Web Spinning
Any turn that a Giant Spider is not engaged in combat it is allowed to move
and spin a web during its Shooting phase. Up to 4 of thick, ropey web
strands may be spun in any direction starting from the spider model itself.
Non-spider models cannot move through this substance, but must cut their way
through. The webs may be attacked in hand-to-hand combat only, where it is hit
automatically and has a Toughness of 4 and 1 Wound. If it is wounded, removed
the 4" strand of web.
Giant Spiders
These monsters are found in dark and loathsome spots throughout the Warhammer
world.
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
| Giant Spider |
5 |
3 |
0 |
5 |
4 |
3 |
4 |
2 |
7 |
Giant Spiders have the following special rules: Cause Fear; Poisoned Attacks; Chitinous Hide (4+ armour save), may climbing any terrain at no movement penalty (even vertically).
Trap
Door Spiders
Some particularly bloated and cunning Spiders have learned the art of making
crafty tunnels and pitfalls underneath well-travelled areas. If a model steps
on the hidden trapdoor it will fall into a pit (taking an automatic
S4 hit). If the model survives it must immediately fight a round of combat against
the charging Spider that springs out of a side tunnel. If the Spider is slain,
the model that fell in the pit may move at half its rate next move (representing
the effort of crawling out of the shallow hole). If the Spider slays its victim,
it will remain there for the rest of the game feeding on it unless attacked
or fired upon, in which case it can be moved as normal.
Trap Door Hidden Set-up
Upon rolling a 6, the Spider player may mark off on the map exactly where his
trapdoor will be. Keep this a secret from your opponent! The trapdoor is considered
to be 2 by 2 square and can be placed anywhere within 10 of
any board edge. Trapdoors may be on the path, or they may be anywhere else the
Spider player chooses.
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There are a number of armies that this scenario would be particularly fitting for:
- A party of Dwarf Rangers looking for food stumbling upon the Spider colony.
- Wood Elves travelling to a deep part of the forest get ambushed along the way.
- Dark Elves find danger crossing the bleak hills of Naggaroth.

To fit this scenario into a larger battle, try having the outcome affect the points used in the next game.
If Supply party wins they may, in their next game, multiply the number of survivors by two and take that many extra points. This represents returning troops, extra supplies, and the forewarning to steer clear of that area.
If the Supply party loses, then the exact opposite will happen - they will lose double the number of points that the Spiders took out of action. This represents the bloated arachnids ambushing further troops in the wild!


ravel
in the Old World is treacherous, and not just because of bandits and highway
robbers. Seldom-used trails quite often become the lairs of hideous monsters.
In this case an army is on the march, and has sent a supply party out
to gather water, food, and other necessities. The group follows an old
path and unknowingly runs into the midst of a colony of Giant Spiders
that have crept out of the deeper forest. Surrounded and desperate, can
the search party escape, or will they be hung up to dry...