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Warhammer Skirmish
Desecrate The Monolith

Models Needed

Attacking Forces:
• 4 Chaos Warriors with heavy armour, shield & hand weapon (60 pts).

Defender's Forces:
• 16 Cultists each armed with a hand weapon (80 pts).

Chaos Warriors have fooled a rival Chaos warband into a decoy battle, leaving their monolith lightly guarded by Cultists for a brief period of time. A small force of Chaos Warriors has been sent to surprise the Cultist guards. To desecrate the monolith of their rival gods, the Chaos Warriors must get close enough strike a powerful blow against it.

Map - click to enlargeBattlefield

A 36" x 36" area is needed to play. Place the monolith in the very centre of the table. As for the rest of the board, place a scattering of rocky areas and twisted trees to represent the Chaos Wastes.

Objectives

The invading Chaos Warriors' objective is to make it through the mass of deranged Cultists and desecrate the monolith. Once it is sullied, the Chaos Warriors may claim victory and the remaining Cultists flee.

The Cultists' objective is to protect the monolith and slay the Chaos Warriors before they can destroy the monolith. The Cultists win when all the Chaos Warriors are killed.

This must be done quickly, before the end of Turn 8, when the monolith grows too powerful to destroy!

Deployment

The Chaos Warriors have arrived and split up to surround the monolith during the height of a ritual. To represent the scattered nature of the Cultists during their depraved ceremony at the monolith, roll a D6 for each model. On a roll of 1-4, set him up within 6" of the monolith on the correlating side. On a roll of a 5 or 6, place the Cultist anywhere you wish within 12" of the monolith.

Next, place each Chaos Warrior anywhere along each of the four table edges so they are surrounding the monolith.

Who Goes First?

The Chaos Warriors always get the first move.

Warriors assault the monolithSpecial Rules

This scenario uses the special rules detailed below:

No Routing!
Both sides involved in this battle are fanatically devoted to the completion of their goals and will fight to the absolute death before giving up and running away. Neither side is subject to Rout tests in this scenario.

Cultists are Frail
Since these individuals survive on what they can scrounge up in the Wastes, they are not the fittest or strongest of foes - they rely upon strength in numbers! So when you roll to damage a Cultist, add +1 to the Damage roll. Use the stats below to represent the Cultists, and whatever appropriate models you have on hand (we used our Marauders)

Cultist

 

M

WS

BS

S

T

W

I

A

Ld

Cultist

4

3

3

3

3

1

3

1

6

Arcane Bolt
The Cultists can tap into the power of the monolith once during each of their Shooting phases. Count how many Cultists are in base-to-base contact with the monolith (and not engaged in combat) and consult the chart below to generate the "To Hit" roll of the bolt:

The monolith strikes backIf you successfully summon a bolt, direct it at any Chaos Warrior on the board, even if they are in close combat. This Chaos Warrior sustains an automatic Strength 6 hit with no saving throw. If there are Cultists in base-to-base contact with the Chaos Warrior that was struck, then they too are affected by the bolt!

As you can see, the more Cultists you devote to summon the bolt, the higher the chance of it appearing. However, such power has a cost... if a bolt is summoned, roll a D6 against each Cultist in contact with the monolith, applying the very same "To Hit" roll used to blast the Chaos Warrior. For each roll that succeeds, remove a Cultist touching the monolith from play. They have been completely drained by the hungering power of the monolith!

Desecrating The Monolith
The powers of Chaos are fickle, but proud. Allowing a rival to deface an icon is enough to cause a power to abandon its followers. A Chaos Warrior must be in base-to-base contact with the monolith in order to attack it. He will desecrate the monolith if he can roll a 3 or higher against it on a D6 (one roll per model in combat). This represents a powerful enough blow to permanently mar the monolith, and offend it's patron power.

Beastment prepare to defend their monlithUsing Alternate Armies

Try this scenario using rival powers, Daemons, Marauder tribes, Beastmen or any other Chaos combination.

Part of A Larger Battle

Generate two army lists for a Chaos vs. Chaos game of Warhammer and play this scenario twice so that each player gets a chance to destroy the other's monolith. Before the larger battle takes place, any player who had his monolith defiled must substitute one random hero from his army list with a Chaos Spawn. Such is the anger of their patron god!

Horizontal Rule

Warhammer Skirmish - Desecrate The Monolith: [Download PDF - 46 Kb]

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