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Warhammer Skirmish
Labyrinth

Models Needed

Invaders:
• Vespero's Vendetta (Vespero and 7 warriors)

Bretonnian Militia:
• 10 Men-at-arms with light armour and shields
• 10 Bowmen
• 5 warhounds (see stats below)
• "The Duke", a Hero with heavy armour and a great weapon

Vespero looked over his shoulder. The rest of his cutthroats were legging it hard after him. The Duke's magnificent palace was large indeed, but they had found the battle plans the Duke was to use in the coming conflict. Unfortunately, there were some in Vespero's group that weren't as stealthy as he had originally thought. With a misplaced movement, one of his men knocked over a vase-bearing pedistal. They had been found out! The watch at the gates had lit their signal fires and in the distance, barking dogs could be heard.

"Quick, into the gardens... we can hide 'til morning.", shouted Vespero through ragged breaths.

Hours passed and the shouts had long since stopped. In the early morning light, the band looked around and found themselves in a tall hedge maze. Suddenly, a laugh pierced the morning mist... the Duke! "Good luck getting out Vespero. I'll have you stretched on the rack by sunset."

Map - click to enlargeBattlefield

You will need a 24" x 24" table for this scenario, or mark off that area on a larger table. Within that area, set up a series of walls and hedges in a maze-like pattern. One way to do this is for each player to take turns laying down one wall at a time until all the walls and hedges are used or both players agree that there is enough terrain on the board.

Objectives

Vespero's Vendetta must fight their way out of the maze with the stolen plans. If Vespero escapes the maze, the Vendetta win.

The Duke's troops must catch the whole band in order to claim a victory.

If Vespero is captured, but some of his men escape, then the scenario ends in a draw.

Deployment

The invaders set up in a 6" x 6" square at the centre of the table. The Bretonnian player places 2 models at each of the exits.

Who Goes First?

The Duke and his Bretonnians get the first turn.

Special Rules

This scenario uses the special rules detailed below:

Impenetrable Walls
The bush walls, ivy and thorny holly is incredibly thick and even towers over a man on horseback. Models may not attack other models over or through a row of hedges. Even arrows or bullets are lost among the dense branches and leaves.

Trouble at Every Turn
Every time Vespero's band turns a corner, roll 2D6 and consult the following table. Place new models at least 4" away unless noted otherwise.

2

I have you now! The Duke, armed and ready, enters the battle.

3-4

Surprise attack! 4 Men-at-arms charge the brigands.

5-6

Shhhh! Someone's coming. A rustle in the hedges alert the Vendetta. They may not move this turn except to fight back in combat.

7-8

Whiz, snap! The Vendetta are attacked by 3 bowmen firing from the next corner in the maze.

9-10

Bow wow... Place 2 Men-at-arms and 3 warhounds at any entrance to the maze. They may move normally.

11

A weak spot! You may make a hole in the hedge anywhere along your Movement phase; room enough for two models to pass through side-by-side. If this allows the group to escape, go straight to Escape?!

12

Roll twice on this chart.

Warhounds
Use the following statistics for the warhounds:

Warhound

 

M

WS

BS

S

T

W

I

A

Ld

Warhound

6

4

0

4

3

1

4

1

5

Escape?!
When Vespero moves through an exit to the maze, roll a die:

Using Alternate Armies

Dwarfs and Dark Elves search for each other in the mazeHere are a few other ideas you can try with the Labyrinth scenario.

For both of the ideas, try to keep to these following guidelines:

Part of A Larger Battle

If Vespero escapes, his employer's battle plans will change drastically to take advantage of the new information. In the coming battle, after both sides have deployed, the invading player may move D6 units anywhere else in his deployment area and also receive Vespero's Vendetta for free!

If Vespero is captured by the Duke, the Duke's enemies are caught unaware by a lightning attack. The Duke forces the enemy to set up all their units first, and the Duke gets the first turn.

Horizontal Rule

Making Simple HedgesTerrain Project: You can find an article on how to simple hedges for this scenario, here.

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