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Warhammer Skirmish
Ogres For Hire

Models Needed

Defending Forces:
• 200 points of infantry or calvary may be chosen. One Hero must be included.

Attacking Forces:
• 200 points of infantry or calvary may be chosen. One Hero must be included.

Mercenary Forces:
• 4 Ogres (180 pts)

You are preparing for your third battle with your enemy in as many days. So far there has been no clear winner from the clashes. You receive a scout's report that a band of Ogres has been sighted in the area. These brutes-for-hire could be just what you need to turn the tide of battle in your favour.

You send your most trusted lieutenant to make a deal. Hopefully your opponent will not learn of this or beat you to it.

Map - click to enlargeBattlefield

Using a space at least 24" x 24", arrange trees, walls and hedges scattered about the table.

Objectives

Both sides are seeking to destroy the other, either by slaying them all, or causing them to rout. If you can do it without the Ogres' help - go for it! There is no turn limit.

Deployment

The Defenders start on the northern table edge up to 6" in from the edge. The Attackers start on the southern table edge up to 6" in from the edge. The Ogres are set up by both players, who take turns placing Ogres on the board at least 8" away from any other model.

Who Goes First?

Each player rolls a D6, with the highest roll going first.

Special Rules

This scenario uses the special rules detailed below:

Tilean Speech
The only language in common between the armies and the Ogre Mercenaries is a debased form of Tilean. Unfortunately, only the Heroes are fluent enough to understand and be understood by the Ogres.

Mercenaries
A Hero in base-to-base contact with an Ogre can attempt to purchase his services. At the start of hand-to-hand combat, roll a D6. On a 4+, the Ogre agrees and can be used from that point on as part of your forces (at least until he Switches Sides! - see rule below). On a 3, the Ogre has become confused and he takes a moment to figure out what you have said (no attacks and try again next round). On a 1 or a 2, he has misinterpreted what you have said to be a comment about his mother (immediately fight a round of hand-to-hand combat).

Unemployed
For any Ogre that is unemployed, roll off to see who moves him after each player has completed their turn. The Ogre will move 6", but not necessarily attack. If the Ogre comes within 3" of a model roll a D6 to determine his reaction. On a 1-2 he attacks, on a 3-6 he ignores him.

Switches sides
Anytime an Ogre attacks a Hero, make an immediate Mercenary roll again. The Ogres' allegiance can change like the wind!

An Ogre battles against a group of Dwarf SlayersUsing Alternate Armies

What army couldn't use a little more muscle? Try these:

• A beleaguered Dwarf army trying to hold out against a Night Goblin attack.
• An Empire army fends off a Dogs of War horde that has banded together looking for easy loot.
• A Dark Elf army looks for any advantage against their High Elf brethren.

Part of A Larger Battle

The winner of the scenario has gained the trust of a band of Ogres and may hire out a unit at half their regular points cost for the next battle only. Just wait until you see your opponent's face as a unit of ten Ogres crashes forward!

Horizontal Rule

Making WallsTerrain Project: You can find an article on how to make your own walls for this scenario, here.

Warhammer Skirmish - Ogres For Hire: [Download PDF - 76 Kb]

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