Sorry! Your browser is not compatible with our stylesheets.
We recommend that you download the latest version of Internet Explorer, Opera, Netscape/Mozilla/Firefox or Safari (Macintosh) to view the site as it should be. In the meantime the pages are laid out so that they can be read without formatting.


Online Store
White Dwarf
Events & Community
News
The Lord of The Rings
Warhammer
Warhammer 40,000
Warhammer Skirmish
- Welcome! Please Login
specialist games | shopping | your site | site map

Warhammer Skirmish
Rally Around The Flag

Models Needed

Both Sides:
Each side may select up to 225 points, but the following restrictions are in place:
• Each side must select a Battle Standard Bearer (with no more than 10 points of additional equipment). This is the only Character or Standard Bearer allowed.
• No Flyers are allowed and no more than 50 points may be spent on "non-infantry" models.
• No War Machines, Chariots, or Monsters may be selected (they wouldn't be overlooked on the battlefield would they?).

This scenario represents a common situation where the survivors of a recent battle try to reform and make it back to friendly territory. As you well know, a full scale battle in the Warhammer world is an awesome and terrible sight to behold. Units crash together, war machines and archers rain a deadly hail of fire, magical thunderbolts streak across the skies, the air is filled with screams of the dying, and new orders are shouted by desperate champions.

In this tumultuous affair of charging and retreating, it is easy to see how even the aftermath of battle can still be a confusing and dangerous place. Whether the troops are just rallying, recovering from being knocked unconscious, or are returning after chasing a fleeing foe - they must now regroup amidst the carnage and still surviving enemies. There is no better beacon through this hazy, corpse-ridden battlefield than the sight of the army battle standard being waved by friendly forces!

Map - click to enlargeBattlefield

This scenario requires a space at least 48" x 48". Each player takes turns setting out a piece of terrain. These can be small stands of trees, sections of stone walls, ruins or stacked piles of debris (counted as difficult ground or impassable - just agree with your opponent ahead of time).

Objectives

Each side must try to gather or rally their troops and then exit from the opposite board edge, all the while trying to stop their opponent from doing the same thing. The most important model to get to safety is the Battle Standard Bearer, but don't move him off board too quickly as he is also the most useful model to use to rally your troops.

For each member of your force that has successfully made it off the far table edge (the Rallying Point), you score Victory Points equal to the points value of the model. To determine who has won at the end of the game, each side must add up the total number of Victory Points including an extra 50 points if they have managed to get their Battle Standard Bearer off safely. If the difference between players is 0-10 points, the game is considered a draw. A difference of 11-50 points is a minor victory, and anything over 50 points is a complete victory.

There is a time limit, as both armies are still rushing to reform somewhere off the table, and at any time a massive battle could break out. This being the case, the game is halted at the end of the 10th turn. If one side is destroyed or routs entirely than the opposition must still try to exit off the table by turn 10.

Deployment

Each side has a deployment zone which is exactly half of the playing area (24" x 48"). To determine who gets which area, each player may roll a D6, with the highest roll being able to choose his deployment zone first. Whichever side a player deploys on, his Rallying Point is off the opposite board edge.

Each side takes a turn placing three models at a time, with the player that chose table sides going first. Each model must be placed in the player's deployment zone at least 3" apart from ANY other model (friend or foe).

The last three models a player puts on the tabletop (note: the last three may NOT include the Battle Standard Bearer) are placed singly and may be placed anywhere on the table (including the enemy deployment zone) but not within 3" of any other models. This represents stragglers and the overall confusion of the battle.

Who Goes First?

Each player rolls a D6. The highest roll moves first.

Special Rules

This scenario uses the special rules detailed below:

Rout Tests
The situation is desperate, and the piles of dead (both enemy and friend alike) are incredibly demoralising. To represent this atmosphere, this scenario has the following special Rout Test rules:

The normal routing rules for Skirmish games state that when a player has lost 25% of their starting forces, that player must make a Rout test, which is a Leadership check, for their entire force at the start of every turn. If they fail, their forces rout and the game is over, but if the Rout test is passed, they continue to fight on as normal.

In this scenario however, after 25% of a player's force has been lost, EACH friendly model must take a separate Rout test at the start of that player's turn. Even worse, due to the horrors of the battlefield, all models suffer a -2 Leadership penalty to their Rout tests. Models which fail the test are moved 2D6" towards the player's starting board edge. If the routing model was in combat, treat it exactly as per the Breaking from Combat situation in the Warhammer Rulebook (page 246). Routing models may attempt to rally at the start of each turn (also at a -2 Leadership penalty). Should the model pass this test, they are considered rallied and can be used as normal in that same turn. If they fail the test, they will continue to rout and move a further 2D6".

Exceptions to Psychology
The Battle Standard Bearer is immune to Routing and all Psychology tests. Furthermore, all friendly models within 12" of the standard: do not suffer the -2 Leadership penalty on Rout tests, do not suffer from the All Alone rule, and may re-roll failed Rout (or Rally) tests once per turn. They may also use the leader's (in this case the Battle Standard Bearer) Leadership value to take these tests!

Using Alternate Armies

This scenario is a large one but could be scaled down for a smaller game depending on the points available. If you go below 150 points, you may want to make some changes to the scenario. Some of the things you could do include things like changing the Battle Standard Bearer to an ordinary Standard Bearer, not using the special Rout Test rules, or limiting the range from the standard to 6". All you have to do is make sure you and your opponent agree ahead of time!

Part of A Larger Battle

This particular Skirmish scenario is unusual, as it fits in perfectly either before a larger battle or after it! Here is how it can work:

Before the Battle
Many battles last longer than one day, and this scenario will represent the close of the first day's fighting. During the course of the battle, the front line ebbed and flowed, and now elements of the two opposing forces must get back to their own camps!

Any models that escape off their correct board edge may be used "for free" in the upcoming battle. For example, if it is a 2,000 point game, a player may still take all 2,000 points plus each of the models that escapes (added to units as appropriate).

After the Battle
The main fight is over, and now the remnants must straggle back to find friendly units. The scenario is played the same way, but rather than just choosing their points, the players must select troops from models that either were slain in battle OR routed off the table. Note: this is for the additional troops, not the Battle Standard Bearer who automatically joins the fray, even if there was none or he was slain in battle. This represents soldiers straggling back after routing or recovering from minor wounds or unconsciousness.

Horizontal Rule

Make A Dead PileTerrain Project: You can find an article on how to piles of dead corpses for this scenario, here.

Warhammer Skirmish - Rally Around The Flag: [Download PDF - 123 Kb]

In order to download this document you will need the latest version of Adobe Acrobat Reader.
Download it for free from the Adobe site.

TopGo To Top | GW Online > Warhammer > Warhammer Skirmish > Scenario: Rally Around The Flag
Games Workshop | Legal | Privacy Policy | Careers | Contact | Help | Accessibility | GW Portal
GW
 


Utilities
  •  
  •  Mail a Friend
  •   Printable Page