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Warhammer Skirmish
THE RULES

This article explaines the rules to Warhammr Skirmish, allowing you to play small-scale games in no time at all. Field a force of brave warriors and stake your claim in the Old World.

INTRODUCTION

First off, it is probably useful to ask why there should be any special Skirmish rules at all. The Skirmish rules were written to allow for Warhammer battles between small forces. They are modifications to the main rules allowing for scaled-down actions like Running, Climbing, Hiding, and causing Critical Hits. Instead of dealing with massive units wheeling and manoeuvring across enormous battlefields, Skirmish focuses on a handful of warriors.

THE SKIRMISH FORCE

The following rules work best with modest forces, say 100-250 points per side. Such forces should include very few, if any, magic items or Wizards (who should be limited to Level 1). You should choose one character from your army list to act as leader. A Hero level character will make a fine leader for the skirmish force and rules for leaders are explained below. Otherwise, feel free to choose any troops that suit the scenario you're playing, ignoring the limitations of Core, Special and Rare units.

The biggest difference between Warhammer and the Warhammer skirmish game is that in a skirmish game each model forms a unit on its own, rather than several models being formed into units in ranks.

SKIRMISH SCENARIOS

Skirmish games are far more entertaining if you come up with a scenario which supplies a reason for the battle. This could simply be a border skirmish, two scouting forces meeting each other, a local militia defending their village from raiders, or an expedition to rob the tomb of an Undead king. Feel free to come up with scenarios for your own battles.

Next: The Turn

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