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Each scenario is your guide to new and exciting challenges! |
EVOCATIVE SCENARIOS
Sometimes just lining troops up across from each other and bashing it out is great fun, but the depth of the Warhammer world can allow for so much more. Scenarios allow you to explain what the battle is about and why it is happening. Really clever scenarios "put the action" squarely into the living and breathing Warhammer world - with Dwarfs steadfastly trying to get a shipment of Bugman's XXXXXX past raiders, or an Orc wanna-be-Warlord trying to wrest control of the tribe from a rival! The small scale allows you to build the story not just leading up to battles, but also all the scouting, pillaging, burning, and back-stabbing that goes on in between the massive conflicts. Scenarios can make a game an event!
EXPLAINING THE SCENARIOS
The purpose of this web site is to encourage you to experiment with new scenarios, different sized forces, and linking games of Warhammer. This section will explain how the scenarios are put together, which will help clarify things for newcomers, or give you ideas for making your own scenarios if you are a veteran.
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A Chaos warrior finds a powerful weapon amongst the casualty piles in the Swordfight scenario. |
TITLE AND OVERVIEW
The heart of any good skirmish is a scenario! This is not actually labelled, but can be found at the beginning of each scenario. This area also gives some evocative background on the situation.
MODELS NEEDED
This section tells you what models you will need to play this particular game. Some scenarios are army specific, but with a bit of tweaking you can twist them for whatever models you have available (more advice on this under the Using Alternate Forces section). There are also scenarios that allow players to select a certain amount of points. For full statistics and abilities you'll need a copy of your Warhammer Armies book (if available) or the Ravening Hordes supplement.
BATTLEFIELD AND MAP
This section will let you know the size of the playing surface you will need, as well as any special terrain that a scenario may require.
OBJECTIVES
The overview at the top of the page sets the story, but the Objectives section will explain in game terms exactly what each side must do to win. Under the Objectives title will also be a game length (if applicable).
DEPLOYMENT
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Dwarfs flee from their pursuers in |
WHO GOES FIRST?
Self-explanatory but vitally important!
SPECIAL RULES
Any additional rules particular to the scenario will be found in this section. Warning: When designing your own scenarios, a few special rules add an interesting focus, too many make the game tedious!
USING ALTERNATIVE FORCES
If the scenario uses specific armies or troops, this section offers alternate armies and/or points sizes players may use. If the scenario is generic (that is, playable by any army) this section will list some evocative match ups.
PART OF A LARGER BATTLE
While the skirmish games can be fun to play in their own right, we've found they are even better when linking into a larger game. Every skirmish scenario ends with a section listing some cool ways this particular battle can affect the next game. Supplies are shorted, armies are out-scouted, barricades are built, and monsters or mercenaries are recruited to swell your ranks!
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Warhammer Skirmish Rules | Warhammer
Skirmish Scenarios
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