
GETTING STARTED WITH THE WITCH HUNTERS
- BUILDING A CORE ARMY
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Each of the varied Warhammer 40,000 armies has a certain set of units that
the rest of the army is built around. This is commonly referred to as
the "core" of
an army. The core of the army generally represents a solid block of Troops
choices from the codex along with the army general, a big gun, and a cool
character or two like medics and psykers. Every time the army drops into
a warzone, most of this "core army" is inevitably present. Presented
below is what a purely Witch Hunter "core army", without too much
Wargear, generally consists of.
| |
Unit Name |
Points |
Unit Wargear |
Points |
Notes |
Total |
 |
 |
Ordo Hereticus
Inquisitor Lord
|
45 |
Power Stake
Inferno Pistol
Hammer of Witches
Psychic Power
|
20
15
30 |
HQ Choice
Accompanied by 3-12 Henchmen (points not included in this list – select
and add to this total). |
110 |
 |
 |
Priest |
40 |
Laspistol
Eviscerator
|
0
25 |
HQ Choice |
65 |
 |
 |
Battle Sisters
Battle Sisters (9)
Sister Superior (1) |
124 |
Bolters
Flamers (2)
Power sword
|
0
12
10
|
Troops |
146 |
 |
 |
Battle Sisters
Battle Sisters (9)
Sister Superior (1) |
124 |
Bolters
Storm Bolters (2)
Power sword |
0
10
10
|
Troops |
144 |
 |
 |
Battle Sisters
Battle Sisters (9)
Sister Superior (1) |
124 |
Bolters
Storm Bolters (2)
Power sword
|
0
10
10
|
Troops |
144 |
 |
 |
Penitent Engine |
80 |
Dreadnought Combat Weapons (2)
Flamers (2) |
0
0
|
Heavy Support |
80 |
 |
| |
|
|
|
|
Total points: |
689 |
Next: What to Do Next.
Previous: A Simple Scenario.