
WOOD ELVES PREVIEW
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GLADE GUARD
Glade Guard make up the bulk of most Wood Elf armies. Like all Elves, they are swift and deadly, and possess incredible dexterity and skill. Archers almost beyond compare, Glade Guard fight in highly mobile formations. Each unit is expected to follow the broad dictates of the general but, at the same time, encouraged to take the initiative when opportunity presents itself. Such a principle often leads to an overlapping line of battle, with individual Glade Guard Kinbands advancing and retreating like leaves in a storm, all the while pouring a hail of deadly arrows into the foe. |
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DRYADS
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Dryads are able to shape-shift into different forms and often mimic the appearance of Elves, often unearthly, lithe, and beautiful maidens with a greenish hue to their skin and twigs in their long, cascading hair. With beguiling beauty and haunting melodies of otherworldly song, a Dryad entices her victim into the shadowy depths of the forest. Sloughing off her beauteous form, she transforms into her war aspect. The hatred and spite within her soul remake her outer appearance into a thing of horror. Before the victim has even registered his predicament, his body is ripped limb from limb with implacable savagery. |
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Wood Elf Dryads |
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When Athel Loren takes to the field of battle, the Dryads assume their war aspect and hunt on the flanks of the army. The Dryads answer to the call of the Branchwraiths, the oldest and most powerful of their number. Their lithe and swift nature allows them to cover great distances at speed and to fall with ease upon foes who, until moments before, thought themselves safe from harm.
WILD RIDERS OF KURNOUS
The Wild Riders of Kurnous are Orion's personal guard and are as aggressive and impulsive as he. They are fey and dangerous creatures who are no longer truly the Elves that they once were but part of the Wild Hunt. Throughout the winter months, while their king's spirit is dormant, the Wild Riders watch over King's Glade with eyes aglow with faerie fire. They neither speak nor move save to challenge those who have come to the most sacred of groves without purpose.

Wild Riders of Kurnous
When winter rolls into spring and the ritual of Orion's rebirth begins, his Wild Riders lead the ceremony and bind themselves anew to the ever-king with each stage of the ritual. In a night of magic and terror, when ghostly shapes and eerie cries haunt the glades, the lord of Athel Loren is roused once again from his death-sleep. In Orion's wake come the Wild Riders, made stronger and more ferocious by the awakening of their lord and mounted upon the swiftest of steeds. Anyone foolish enough to be seen by them is ridden down without mercy, their death a sacrifice to the purity of the hunt and glory of the King in the Woods.
WARDANCERS
Wardancers are exceptionally agile and athletic. Their almost preternatural reflexes and speed have been honed by their frantic and demanding dances in celebration of their deity, the trickster god Loec. In battle, the Wardancers are ferocious and deadly warriors, leaping over the enemy and twisting mid air to strike them from behind, darting out of the way of blows, and even dodging incoming arrows. Such is their sublime skill and grace that they dance rings around their enemies, dart in to strike fatal blows, and pirouette elegantly out of harm's way before their foes can react. The heralds of Loec are made even more formidable through their war dances, the favored rituals of the trickster god. No rhythm is necessary for these dances, nor are instructions issued. Instead, each dancer instinctively settles upon the correct pattern to strengthen and complement the dance of the rest of the troupe, an effect that creates a web of movement as graceful and beautiful as it is deadly. Each dance functions not only as a different discipline of battle but also an affirmation of faith and a reenactment of a past victory. In this way, the Wardancers celebrate their great triumphs of the past, even as they carve the shape of a new one on the bones of their enemies. |
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